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Microsoft DirectX 11 logo wordmark. Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle. The Final Platform Update launched for Windows Vista on October 27, 2009, which was a week after the initial release of Windows 7, which launched with Direct3D 11 as a base standard.
DirectX 7.0 (released in September, ... Direct3D 11 [59] was released as part of Windows 7. ... It is necessary to install the Direct3D SDK to use this device type.
Several Windows 7 components are upgradable to the latest versions, which include new versions introduced in later versions of Windows, and other major Microsoft applications are available. These latest versions for Windows 7 include: DirectX 11; Internet Explorer 11; Microsoft Edge (Chromium, version 109) Windows Virtual PC.NET Framework 4.8
Windows Vista: Windows 7 — File Manager: File manager app File manager Windows 3.0: Windows Me: Windows Explorer: FreeCell: FreeCell game Game Win32s: Windows 7: Microsoft Solitaire Collection: Hearts: Version of the Hearts game using Black Lady scoring Game Windows for Workgroups 3.11: Windows 7: Microsoft Hearts: Insider Hub: Windows 10 ...
DirectX Diagnostic Tool also displays information about the installed DirectPlay Service Provider. In Windows XP Professional x64 Edition, Windows Vista x64 edition, Windows 7 x64 edition, Windows 8 x64 edition and Windows 10 x64 edition, two versions of DirectX Diagnostic Tool are included, a native 64-bit version and a 32-bit version. In ...
Direct3D 11 is included with Windows 7. It is a strict super-set of Direct3D 10.1, which was introduced in Windows Vista Service Pack 1 and Windows Server 2008 ...
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.