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  2. Obstacle avoidance - Wikipedia

    en.wikipedia.org/wiki/Obstacle_avoidance

    Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...

  3. Velocity obstacle - Wikipedia

    en.wikipedia.org/wiki/Velocity_obstacle

    This algorithm for robot collision avoidance has been repeatedly rediscovered and published under different names: in 1989 as a maneuvering board approach, [2] in 1993 it was first introduced as the "velocity obstacle", [3] in 1998 as collision cones, [4] and in 2009 as forbidden velocity maps. [5]

  4. IISc Guidance, Control and Decision Systems Laboratory

    en.wikipedia.org/wiki/IISc_Guidance,_Control_and...

    It makes use of histograms of images captured by a camera in real-time and does not make use of any distance measurements to achieve obstacle avoidance. An improved algorithm called the HIS-Dynamic mask allocation (HISDMA) has also been designed. The algorithms were tested on an in-house custom built robot called the VITAR.

  5. Vector Field Histogram - Wikipedia

    en.wikipedia.org/wiki/Vector_Field_Histogram

    In robotics, Vector Field Histogram (VFH) is a real time motion planning algorithm proposed by Johann Borenstein and Yoram Koren in 1991. [1] The VFH utilizes a statistical representation of the robot's environment through the so-called histogram grid, and therefore places great emphasis on dealing with uncertainty from sensor and modeling errors.

  6. Bug algorithm - Wikipedia

    en.wikipedia.org/wiki/Bug_algorithm

    The most basic form of Bug algorithm (Bug 1) is as follows: The robot moves towards the goal until an obstacle is encountered. Follow a canonical direction (clockwise) until the robot reaches the location of initial encounter with the obstacle (in short, walking around the obstacle).

  7. 2 Top Stocks in Quantum Computing and Robotics That Could ...

    www.aol.com/2-top-stocks-quantum-computing...

    The company's delivery systems use advanced AI algorithms for navigation, obstacle avoidance, and route optimization-capabilities that become more sophisticated as AI technology advances. Recent ...

  8. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace, while the motion is represented as a path in (possibly higher-dimensional) configuration space.

  9. Layered costmaps - Wikipedia

    en.wikipedia.org/wiki/Layered_costmaps

    A schematic of Layered costmaps. Layered costmaps is a method to create and update maps for robot navigation and path planning proposed by David V. Lu in 2014. [1] During robot navigation, layered costmaps can abstract the realistic environment around the robot into maps that can be comprehended by robot navigation methods.