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The following games are played with German-suited packs of 32, 33 or 36 cards. Some are played with shortened packs e.g. Schnapsen. German-suited packs are common, not just in Germany, but in Austria and Eastern Europe.
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Eight Cards: players may double as they play their first card and redouble as they play their second. Taking over the Game: by calling Contra the defenders take over the game (Kontra übernimmt) and need 61 points to win. Knocking: In some circles, doubling is announced by knocking (klopfen) on the table or by saying e.g. "Doppeln!
[8] [9] [11] If exceeded, the player gets a penalty card for delay of game or late play and either loses their turn or gets another penalty every five seconds thereafter to either comply with any violated rules, or play a card. Ruthless players who are familiar with the rules sometimes exploit this rule to confuse new players who are unfamiliar ...
[2] [3] [4] It is a Westernized version of Chinese climbing card games [5] such as Zheng Shangyou, Tien Len in Vietnam and the Japanese DaifugÅ. [1] President can also be played as a drinking game, [2] [3] [4] [6] and commercial versions of the game with a non-standard deck exist, including The Great Dalmuti and Presidents Card Game. [7]
A longstanding question in combinatorial game theory asks whether there is a game of beggar-my-neighbour that goes on forever. This can happen only if the game is eventually periodic—that is, if it eventually reaches some state it has been in before. Some smaller decks of cards have infinite games, such as Camicia, [7] while others do not.
Solo whist is the English form of Wiezen (Belgian or Ghent Whist), a simple game of the Boston family played in the Low Countries. [1] It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any partner, or a solo contract playing against the other three players.
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