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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance at the same time decrease work on maintaining GPU family specific functions. [9]

  3. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Riot chose to develop Valorant using Unreal Engine 4, which the development team said would allow it to focus on gameplay and optimizations rather than spending time on core systems. [ 42 ] [ 43 ] To meet the goal of a lower performance barrier so more people could play Valorant , the team set notably low minimum and recommended hardware ...

  4. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.

  5. Riot Games - Wikipedia

    en.wikipedia.org/wiki/Riot_Games

    Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.

  6. Riot Vanguard - Wikipedia

    en.wikipedia.org/wiki/Riot_Vanguard

    Riot Vanguard is a kernel-level anti-cheat developed by Riot Games. Vanguard initially released as the anti-cheat used for Valorant on April 7th, 2020. [1] Originally designed for Windows only alongside Valorant, the console edition of Valorant released in June 2024 has an anti-cheat under the same name, however this anti-cheat functions very differently.

  7. List of UTC offsets - Wikipedia

    en.wikipedia.org/wiki/List_of_UTC_offsets

    The main purpose of this page is to list the current standard time offsets of different countries, territories and regions. Information on daylight saving time or historical changes in offsets can be found in the individual offset articles (e.g. UTC+01:00) or the country-specific time articles (e.g. Time in Russia).

  8. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  9. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    The original screen ratio for TV broadcasts was 4:3 (1.33:1). This was the same aspect ratio as most cinema screens and films at the time TV was first sold commercially. 1930s and 1940s films in 4:3, such as Gone with the Wind , have always been displayed on television in 4:3, filling the entire frame.