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pkg-config is software development tool that queries information about libraries from a local, file-based database for the purpose of building a codebase that depends on them. . It allows for sharing a codebase in a cross-platform way by using host-specific library information that is stored outside of yet referenced by the codeba
This is a list of built-in apps and system components developed by Apple Inc. for macOS that come bundled by default or are installed through a system update. Many of the default programs found on macOS have counterparts on Apple's other operating systems, most often on iOS and iPadOS.
1. Click the Apple menu, and then click Shut Down.. Note: Wait for 20 seconds, and then turn on the computer. 2. On the keyboard, hold down the Command and Option keys, and then tap the esc key.
In the Apple macOS operating system, a package is a file system directory that is normally displayed to the user by the Finder as if it were a single file. [1] Such a directory may be the top-level of a directory tree of objects stored as files, or it may be other archives of files or objects for various purposes, such as installer packages, or backup archives.
.pkg (package) is a filename extension used for several file formats that contain packages of software and other files to be installed onto a certain device, operating system, or filesystem, such as macOS, iOS, the PlayStation Vita, the PlayStation 3, the PlayStation 4 and the PlayStation 5.
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, [ 11 ] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical ...
Installed in a Game Boy Color, with the camera rotated. The Game Boy Camera (GBC) interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. . Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Eur
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.