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VDMSound allows the user to provide custom mappings for MIDI instruments as well as for joystick buttons and axes. MIDI mappings are particularly useful when the type of MIDI device supported by a game (e.g. MT-32) is different from the type of hardware or software device actually present on the system (e.g. Microsoft GS Wavetable SW Synth.) [7]
KMixer is the Kernel Audio Mixer driver, a part of WDM Audio in Windows 98 to Windows XP which handles the mixing of multiple sound buffers into an output. The tasks performed by KMixer.sys: Mixing multiple PCM audio streams; Format, bit-depth (also known as word-length) and sample-rate conversion; Speaker configuration and channel mapping
The Platinum 5.1 came with an updated version of the Live! Drive IR with a remote control support. These cards were marketed as Sound Blaster Live! 5.1 Platinum, Sound Blaster Live! 5.1 Gamer and Sound Blaster Live! 5.1 MP3+ It was possible to modify the generation 2 cards to offer 5.1 output by re-programing the 8-pin PROM chip (EEPROM 93c46).
the sound card driver and management system in the Linux kernel: GPL-2.0-or-later LGPL-2.1-or-later: aRts: Yes an audio programming API and sound server for general desktop, no longer in development GPL: DSSI: Yes a plugin architecture for software synthesizers: LGPL-2.1-or-later: GStreamer: Yes Yes Yes Yes a graph-based multimedia framework ...
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.
Sound Blaster 16 with Wave Blaster header (top right) Diamond Monster Sound MX300 with a Roland Sound Canvas SCB-55 daughtercard attached. The Wave Blaster was an add-on MIDI-synthesizer for Creative Sound Blaster 16 and Sound Blaster AWE32 family of PC soundcards. It was a sample-based synthesis General MIDI compliant synthesizer. For General ...
The Miles Sound System was used in its history by over 7,000 video games across 18 platforms. [4] Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster .
[5] Further development of the classic effect is attributed to Ken Townsend, an engineer at EMI's Abbey Road Studio, who devised a process in the spring of 1966. Tired of laboriously re-recording dual vocal tracks, John Lennon asked Townsend if there was some way for the Beatles to get the sound of double-tracked vocals without doing the work.
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