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  2. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    Abstract syntax trees are data structures widely used in compilers to represent the structure of program code. An AST is usually the result of the syntax analysis phase of a compiler. It often serves as an intermediate representation of the program through several stages that the compiler requires, and has a strong impact on the final output of ...

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Classes are self-describing user-defined reference types. Essentially all types in the .NET Framework are classes, including structs and enums, that are compiler generated classes. Class members are private by default, but can be declared as public to be visible outside of the class or protected to be visible by any descendants of the class.

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...

  5. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    This is typically done in stages as needed, e.g. compiler for version X of the language will be able to compile features from version X+1, but that compiler does not actually use those features. Once this compiler has been tested and can compile itself, now version X+1 features may be used by subsequent releases of the compiler.

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  7. Code generation (compiler) - Wikipedia

    en.wikipedia.org/wiki/Code_generation_(compiler)

    (For more information on compiler design, see Compiler.) The input to the code generator typically consists of a parse tree or an abstract syntax tree. [1] The tree is converted into a linear sequence of instructions, usually in an intermediate language such as three-address code. Further stages of compilation may or may not be referred to as ...

  8. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Extract class moves part of the code from an existing class into a new class. Extract method, to turn part of a larger method into a new method. By breaking down code in smaller pieces, it is more easily understandable. This is also applicable to functions. Techniques for improving names and location of code

  9. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.