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Boosting the damage output of the target. Lowering the damage output of the target. Taunting the enemy to avoid other players getting attacked. Being Spotlighted and being unable to avoid or redirect enemy attack. Increasing Stealth to avoid the enemy detecting or hitting the player. Decreasing Stealth to detect the target or hit them easier.
Path of Exile takes place in a dark fantasy world, where the government of the island nation of Oriath exiles people to the continent of Wraeclast, a ruined continent home to many ancient gods. Taking control of an exile, players can choose to play as one of seven character classes – Marauder, Duelist, Ranger, Shadow, Witch, Templar, and Scion.
Distress is an inextricable part of life; therefore, avoidance is often only a temporary solution. Avoidance reinforces the notion that discomfort, distress and anxiety are bad, or dangerous. Sustaining avoidance often requires effort and energy. Avoidance limits one's focus at the expense of fully experiencing what is going on in the present.
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Avoidance coping is measured via a self-reported questionnaire. Initially, the Multidimensional Experiential Avoidance Questionnaire (MEAQ) was used, which is a 62-item questionnaire that assesses experiential avoidance, and thus avoidance coping, by measuring how many avoidant behaviors a person exhibits and how strongly they agree with each statement on a scale of 1–6. [1]
A disease that attacks the central nervous system, fooling it into calcifying the bodily tissue, eventually turning the victim into a pile of rocks. More commonly known as cobbles. Cyberbrain sclerosis Ghost in the Shell: Stand Alone Complex: A disease characterized by a hardening of the brain tissues precipitated by the cyberization process.
A minor rupture may only result in paresis, but a major rupture can cause enough damage to cut off circulation. If no signs of pain can be elicited, surgery should be performed within 24 hours of the incident, to remove the disc material and relieve pressure on the spinal cord. After 24 hours, the chance of recovery declines rapidly, since with ...
Pathological demand avoidance (PDA) or extreme demand avoidance (EDA) is a proposed disorder, and proposed pervasive developmental disorder, defined by characteristics such as a demand avoidance—which is a greater-than-typical refusal to comply with requests or expectations—and extreme efforts to avoid social demands. [1]