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It is important to note that microshock (or micro-shock) are not IEV [2] defined terms and are not used in any international standard. "Micro-shock" is an otherwise imperceptible electric current applied directly, or in very close proximity, to the heart muscle of sufficient strength, frequency, and duration to cause disruption of normal cardiac function.
Indonesian slang vernacular (Indonesian: bahasa gaul, Betawi: basa gaul), or Jakarta colloquial speech (Indonesian: bahasa informal, bahasa sehari-hari) is a term that subsumes various urban vernacular and non-standard styles of expression used throughout Indonesia that are not necessarily mutually intelligible.
The Indonesian Wikipedia (Indonesian: Wikipedia bahasa Indonesia, WBI for short) is the Indonesian language edition of Wikipedia. It is the fifth-fastest-growing Asian-language Wikipedia after the Japanese, Chinese, Korean, and Turkish language Wikipedias. It ranks 25th in terms of depth among Wikipedias.
It restored the term "Perfected Spelling of the Indonesian Language" (Ejaan Bahasa Indonesia yang Disempurnakan). Like the previous update, it also introduced minor changes: among others, it introduced the monophthong eu [ ɘ ] , mostly used in loanwords from Acehnese and Sundanese , reaffirming the use of optional diacritics ê [ ə ] , and ...
Bahasa Indonesia is sometimes improperly reduced to Bahasa, which refers to the Indonesian subject (Bahasa Indonesia) taught in schools, on the assumption that this is the name of the language. But the word bahasa (a loanword from Sanskrit Bhāṣā) only means "language."
In Indonesia, however, there is a clear distinction between "Malay language" (bahasa Melayu) and "Indonesian" (bahasa Indonesia). Indonesian is the national language which serves as the unifying language of Indonesia; despite being a standardized form of Malay, it is not referred to with the term "Malay" in common parlance. [ 18 ]
The Indonesian Game Association (Indonesian: Asosiasi Game Indonesia), formed in 2013, acts as the industry's trade association. [20] The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to Statistics Indonesia, with only 20% of developers being part of an association. [21]
The fifth edition was published in 2016 and launched by the former minister of the Ministry of Education and Culture of Indonesia, Muhadjir Effendy, with around 112,000 entries. Unlike the previous editions, the fifth edition is published in three forms: print, offline (iOS and Android applications), and online ( kbbi.kemdikbud.go.id ).