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Losing chess [a] is one of the most popular chess variants. [ 1 ] [ 2 ] The objective of each player is to lose all of their pieces or be stalemated , that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
It was a runner-up for the magazine's Strategy Game of the Year award in June 1994, losing to Master of Orion. The editors called Kasparov's Gambit "beautifully crafted", a "great teacher" and "a chess game for the 'rest of us.'" [15] It holds the 145th place in Computer Gaming World ' s 1996 list of 150 Best Games of All Time. [16]
Chessmaster: The Art of Learning (alternatively Chessmaster XI and known on the PC as Chessmaster: Grandmaster Edition [6] [7]) is a 2007 chess video game developed and published by Ubisoft for the Windows, Nintendo DS, and PlayStation Portable. It is part of the Chessmaster series. The game was announced on August 10, 2007. [6]
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
From A Chess Playing Program for the IBM 7090 Computer, Alan Kotok undergraduate thesis, John McCarthy advisor, MIT 1962. Kotok-McCarthy, also known as A Chess Playing Program for the IBM 7090 Computer was the first computer program to play chess convincingly. It is also remembered because it played in and lost the first chess match between two ...
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
The computer may make a poor move because it is unable to see the consequences even one ply beyond its maximum search depth. The horizon effect was a major problem in the early years of computer chess, but it is less of an issue today as modern chess engines can search many moves deep even in complex positions. See horizon effect. iterative ...
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