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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    A virtual landscape generated using Perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size. This property allows it to be readily ...

  3. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies. The first known implementation of a gradient noise function was Perlin noise, credited to Ken Perlin, who published the description of it in 1985.

  4. OpenSimplex noise - Wikipedia

    en.wikipedia.org/wiki/OpenSimplex_noise

    OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise. The algorithm shares numerous similarities with simplex noise, but has two ...

  5. Ken Perlin - Wikipedia

    en.wikipedia.org/wiki/Ken_Perlin

    In 1996, K. Perlin received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences, for the development of Perlin noise. [7] He had introduced this technique with the goal to produce natural-appearing textures on computer-generated surfaces for motion picture visual effects, while working on the Walt Disney Productions' 1982 feature film TRON for which ...

  6. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  7. Perlian noise - Wikipedia

    en.wikipedia.org/?title=Perlian_noise&redirect=no

    Print/export Download as PDF; Printable version; From Wikipedia, the free encyclopedia. Redirect page. Redirect to: Perlin noise; Retrieved from "https: ...

  8. Not only a matter of education - HuffPost

    images.huffingtonpost.com/2012-10-31-FormarNot...

    reading and mathematics, for which children are tested in grades 3 through 8. “If a child fails the test, she is judged not to have received a good education from the school. If the school does not make Adequate Yearly Progress (AYP) on student test scores, the school is considered not providing a good

  9. Value noise - Wikipedia

    en.wikipedia.org/wiki/Value_noise

    2D Value noise rescaled and added onto itself to create fractal noise. Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with gradient noise, examples of which are Perlin noise and Simplex noise. This method consists of the creation of a ...

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