Search results
Results from the WOW.Com Content Network
1965 edition box art. Nuclear War is a collectible common-deck card game designed by Douglas Malewicki and originally published in 1965 that is a satirical simulation of an end-of-the-world scenario fought mostly with nuclear weapons.
This page lists board games, card games, and wargames published in the 1960s. ... Nuclear War (1965) Squander (1965) Triominoes (1965) Fight in the Skies (1966)
The card game Nuclear War was designed by Douglas Malewicki in 1965 and published by the Nuclear War Game Company. In 1980 Flying Buffalo bought the rights to the game and published a boxed set . In 1983, Flying Buffalo released Nuclear Escalation , which could be used as a game expansion or as a standalone game.
Pages in category "Board games introduced in 1965" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. B.
Battle of the Bulge is a board wargame published by Avalon Hill (AH) in 1965 that simulates the World War II battle of the same name. General Anthony McAuliffe (ret.), who had been commanding officer at Bastogne during the Battle of the Bulge, was a consultant during the game's development. The game proved popular and sold more than 120,000 ...
Hayes republished the game in 1978 in a blue box. In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, reducing the number of players to 4, removing hydrogen bombs, allowing irradiated areas to be cleaned up, and cutting the board map in half (eliminating Eastern Europe).
Vietnam: 1965–1975 is a complex military and political board wargame that simulates the last decade of the Vietnam War. Published by Victory Games in 1984 less than a decade after the end of the war, the game faced criticism from some American observers for capitalizing on a topic that was still painful to many Americans.
The Cold War provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear) World War III would be like, moving from a re-creation to a predictive model in the process. Fantasy and science fiction subjects are sometimes not considered wargames because there is nothing in the real world to model ...