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Sequential quadratic programming (SQP) is an iterative method for constrained nonlinear optimization, also known as Lagrange-Newton method. SQP methods are used on mathematical problems for which the objective function and the constraints are twice continuously differentiable , but not necessarily convex.
An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...
Mathematics is essential in the natural sciences, engineering, medicine, finance, computer science, and the social sciences. Although mathematics is extensively used for modeling phenomena, the fundamental truths of mathematics are independent of any scientific experimentation.
Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.
Constraint programming states relations between variables in the form of constraints that specify the properties of the target solution. The set of constraints is solved by giving a value to each variable so that the solution is consistent with the maximum number of constraints. Constraint programming often complements other paradigms ...
However, some problems have distinct optimal solutions; for example, the problem of finding a feasible solution to a system of linear inequalities is a linear programming problem in which the objective function is the zero function (i.e., the constant function taking the value zero everywhere).
A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type.
Dirac's monopole solution in fact describes an infinitesimal line solenoid ending at a point, and the location of the solenoid is the singular part of the solution, the Dirac string. Dirac strings link monopoles and antimonopoles of opposite magnetic charge, although in Dirac's version, the string just goes off to infinity.