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  2. Mathematical fiction - Wikipedia

    en.wikipedia.org/wiki/Mathematical_fiction

    Alex Kasman, a professor of mathematics at the College of Charleston, who maintains a database of works that could possibly be included in this genre, has a broader definition for the genre: Any work "containing mathematics or mathematicians" has been treated as mathematical fiction.

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  5. Too Much Happiness - Wikipedia

    en.wikipedia.org/wiki/Too_Much_Happiness

    Too Much Happiness is a short story collection by Canadian writer Alice Munro, published on August 25, 2009 by McClelland and Stewart's Douglas Gibson Books imprint. [1] The title story is a fictional retelling of the life of the 19th century Russian mathematician and writer Sofia Kovalevskaya.

  6. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    [4] [8] [5] [9] However, Cool Math Games confirmed that it would not be shutting down and was focusing on getting new HTML5 games and converting old Flash games to HTML5 after Adobe Flash reached its end-of-life in 2020. [5] [4] The website opted to use emulation technologies like Ruffle to continue using and viewing legacy flash content. [10]

  7. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  8. Mathenauts - Wikipedia

    en.wikipedia.org/wiki/Mathenauts

    J. Michael Caparula reviewed Mathenauts: Tales of Mathematical Wonder in Space Gamer/Fantasy Gamer No. 81, and commented that "This is a marvelous collection, and, given the rarity of math fiction, a somewhat priceless one."

  9. Anathem - Wikipedia

    en.wikipedia.org/wiki/Anathem

    In the novel, avout follow a life path called the Discipline, sometimes referred to as Cartasian Discipline, after Saunt Cartas, the founder of the mathic world.It is a set of rules governing what is (and is not) allowed for avout to know and/or do, and was codified centuries before the time of the story in the Second New Revised Book of Discipline.