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This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
They include modern variations employing different rules (e.g. losing chess and Chess960 [note 8]), different forces (e.g. Dunsany's chess), non-standard pieces (e.g. Grand Chess), and different board geometries (e.g. hexagonal chess and infinite chess); In the context of chess variants, chess is commonly referred to as orthodox chess ...
In chess, where results are simply win/loss or draw, strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties.
In chess, the fianchetto (English: / ˌ f i ə n ˈ k ɛ t oʊ / or / ˌ f i ə n ˈ tʃ ɛ t oʊ /; [1] Italian: [fjaŋˈketto] "little flank") is a pattern of development wherein a bishop is developed to the second rank of the adjacent b- or g-file, the knight pawn having been moved one or two squares forward.
Everyman Chess. ISBN 9781857443615. Ward, Chris (2004). The Controversial Samisch King's Indian. Batsford. ISBN 9780713488722. Golubev, Mikhail (2006). Understanding the King's Indian. Gambit Publications. ISBN 1-904600-31-X. Cherniaev, Alexander (2008). The Samisch King's Indian Uncovered. Everyman Chess. ISBN 978-1857445404. Markoš, Ján (2008).
The book is intended for beginners and uses a programmed learning approach, [2] permitting readers to go back and retry each question if they give a wrong answer. Unusually for a modern chess book, it requires no knowledge of chess notation, using only diagrams with arrows and descriptions such as "rook-takes-pawn-check". [3]
Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.