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This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.
Windows Forms, also known as Winforms, is a free, open-source graphical user interface (GUI) class library for building Windows desktop applications, included as a part of Microsoft.NET, .NET Framework or Mono, [2] providing a platform to write client applications for desktop, laptop, and tablet PCs. [3]
as a test message was influenced by an example program in the 1978 book The C Programming Language, [2] with likely earlier use in BCPL. The example program from the book prints "hello, world", and was inherited from a 1974 Bell Laboratories internal memorandum by Brian Kernighan, Programming in C: A Tutorial: [3]
This is an example of a color RGB image stored in PPM format. (Not shown are the newline character(s) at the end of each line.) Image (magnified) P3 # "P3" means this is a RGB color image in ASCII # "3 2" is the width and height of the image in pixels # "255" is the maximum value for each color # This, up through the "255" line below are the ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The multi-channel concept also reduces the necessity to "bake" in the aforementioned data to the final image. If a compositor is not happy with the current level of specularity, they can adjust that specific channel. [6] OpenEXR's API makes tools development a relative ease for developers. Since there are almost never two identical production ...