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  2. Double Diamond (design process model) - Wikipedia

    en.wikipedia.org/wiki/Double_Diamond_(design...

    The Design Council's visual representation of their Double Diamond design and innovation process. Double Diamond is the name of a design process model popularized by the British Design Council in 2005. [1] The process was adapted from the divergence-convergence model proposed in 1996 by Hungarian-American linguist Béla H. Bánáthy.

  3. Experience architecture - Wikipedia

    en.wikipedia.org/wiki/Experience_architecture

    Experience architecture (XA) is the art of articulating a clear user story/journey through an information architecture, interaction design and experience design that an end user navigates across products and services offered by the client or as intended by the designer. This visual representation is intended not only to highlight the systems ...

  4. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.

  5. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture, and user research to create designs that are tailored to the needs and preferences of users. This involves understanding the context in which the product will be used, identifying user goals and behaviors, and developing ...

  6. Reference architecture - Wikipedia

    en.wikipedia.org/wiki/Reference_architecture

    A reference architecture provides a template, often based on the generalization of a set of solutions. These solutions may have been generalized and structured for the depiction of one or more architecture structures based on the harvesting of a set of patterns that have been observed in a number of successful implementations.

  7. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  8. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    However, interaction design patterns usually have the following advantages over design guidelines: Abstract guidelines, like the Eight Golden Rules of Interface Design by Shneiderman, do not suggest how to solve a problem like many interaction design pattern, and cannot be used for interdisciplinary communication. Furthermore, guidelines do not ...

  9. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Instead of requiring user experience (UX) developers to write GUI code, they can use the framework markup language (e.g. XAML) and create data bindings to the view model, which is written and maintained by application developers. The separation of roles allows interactive designers to focus on UX needs rather than programming of business logic.