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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  3. The Cube (British game show) - Wikipedia

    en.wikipedia.org/wiki/The_Cube_(British_game_show)

    The Cube is a British television game show that aired on ITV from 22 August 2009 to 23 December 2021. It was hosted by Phillip Schofield.. The original series offered contestants the chance to win a top prize of £250,000 by completing challenges from within a 4m × 4m × 4m perspex cube.

  4. Kokology - Wikipedia

    en.wikipedia.org/wiki/Kokology

    The Cube is a Kokology game about self knowledge and is played by asking a person to imagine and describe a set of three to five objects. The game is usually played by two people. One person is designated as the narrator, and the other is the interpreter. Usually these roles are swapped after successful interpretation.

  5. Ladder tournament - Wikipedia

    en.wikipedia.org/wiki/Ladder_tournament

    A ladder tournament (also known as a ladder competition [1] or pyramid tournament [2] [3]) is a form of tournament for games and sports. Unlike many tournaments, which usually have an element of elimination, ladder competitions can go on indefinitely. In a ladder competition, players are listed as if on the rungs of a ladder.

  6. The Cube (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Cube_(video_game)

    The Cube is a puzzle video game both developed and published by British [1] studio Funbox Media. Based on the British game show of the same name, the game released on November 16, 2012, worldwide, for the Nintendo 3DS, the PlayStation 3, and Wii. The game also released on the Nintendo Switch on December 2, 2022.

  7. How Rubik's Cube cracked the code for success - AOL

    www.aol.com/finance/rubik-cube-still-selling...

    The complexity and paradoxical nature of the Cube makes it more than just a game (that was solved by a 21-year-old in a record time of 3.13 seconds last year). The Cube’s earliest boost in sales ...

  8. Backgammon match strategy - Wikipedia

    en.wikipedia.org/wiki/Backgammon_match_strategy

    To facilitate discussion of match play strategy, scores are "normalised", i.e. referred to in terms of the number of points each player is away from victory. For example, if a player is leading 3-2 in a 5 point match, this is referred to as "2-away, 3-away" or "-2, -3"; likewise if a player leads 13-12 in a 15 point match.

  9. You have to see this 7-year-old boy solve a Rubik's cube with ...

    www.aol.com/article/2016/05/16/you-have-to-see...

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