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  2. Snake (video game genre) - Wikipedia

    en.wikipedia.org/wiki/Snake_(video_game_genre)

    The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme. After a version simply called Snake was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games.

  3. LiveScript (programming language) - Wikipedia

    en.wikipedia.org/wiki/LiveScript_(programming...

    LiveScript is a functional programming language that transpiles to JavaScript. It was created by Jeremy Ashkenas, the creator of CoffeeScript, along with Satoshi Muramaki, George Zahariev, and many others. [2] (The name may be an homage to the beta name of JavaScript; for a few months in 1995, it was called LiveScript before the official ...

  4. Nibbles (video game) - Wikipedia

    en.wikipedia.org/wiki/Nibbles_(video_game)

    Nibbles, also known by the source code's file name NIBBLES.BAS, is a variant of the snake video game concept used to demonstrate the QBasic programming language. Nibbles was written in QBasic by Rick Raddatz, who later went on to create small businesses such as Xiosoft and Bizpad. [citation needed]

  5. Snake.io - Wikipedia

    en.wikipedia.org/wiki/Snake.io

    Snake.io is a multiplayer [1] mobile and web-based game originally developed by Amelos Interactive and currently published by Kooapps. It was inspired by the classic ...

  6. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    JavaScript (later: ECMAScript), originally limited to running in a web browser to dynamically modify a web page; later enhanced into a widely portable, general-purpose programming language; Linden Scripting Language, custom, extension language for scripting Second Life virtual world

  7. List of four-dimensional games - Wikipedia

    en.wikipedia.org/wiki/List_of_four-dimensional_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.

  9. Motion Twin - Wikipedia

    en.wikipedia.org/wiki/Motion_Twin

    Haxe, a technology considered to be the successor to the MTASC compiler, also invented and developed by Motion Twin, is a cross-platform language that makes it possible, from a single standardized language, to compile the same source file by targeting different platforms such as JavaScript, Flash, NekoVM, PHP or C++.