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The human eye's red-to-green and blue-to-yellow values of each one-wavelength visible color [citation needed] Human color sensation is defined by the sensitivity curves (shown here normalized) of the three kinds of cone cells: respectively the short-, medium- and long-wavelength types.
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An internationalised vector image was then created by User:Silversmith and uploaded to Commons as Image:Schematic diagram of the human eye.svg (see right). On request, this version with English annotations was created and uploaded here. Later, the text labels were made into hyperlinks pointing at relevant articles in the English Wikipedia.
English: Diagram of a human eye (horizontal section section of the right eye) 1. Lens, 2. Zonule of Zinn or Ciliary zonule, 3. Posterior chamber and 4. Anterior chamber with 5. Aqueous humour flow; 6. Pupil, 7. Corneosclera or Fibrous tunic with 8. Cornea, 9. Trabecular meshwork and Schlemm's canal. 10. Corneal limbus and 11. Sclera; 12 ...
This is a retouched picture, which means that it has been digitally altered from its original version. Modifications: Cleaned up slightly as per usual with SVG conversions, used free font for text, slight changes to the dashed lines to allow for SVG's in-built method. .
Anaglyph images are much easier to view than either parallel sighting or crossed eye stereograms, although these types do offer more bright and accurate color rendering, most particularly in the red component, which is commonly muted or desaturated with even the best color anaglyphs.
The red-eye effect in photography is the common appearance of red pupils in color photographs of human eyes. It occurs when using a photographic flash at low lighting or at night. When a flash passes through the eyes and rebounds at the back of the eye, it causes a red reflex in an image, turning the subject's eyes red.
Eyewire is a citizen science game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal neurons. Eyewire launched on December 10, 2012. The game utilizes data generated by the Max Planck Institute for Medical Research. [1]