enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  3. Category:Software design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Software_design...

    A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations.

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects , without specifying the final application classes or objects that are involved.

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs.

  6. Data-oriented design - Wikipedia

    en.wikipedia.org/wiki/Data-oriented_design

    In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.

  7. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  8. Talk:Entity component system - Wikipedia

    en.wikipedia.org/wiki/Talk:Entity_component_system

    "Entity Component System" is initially parsed as (((entity) component) system) which is a system of components of entities. Sadly I see this in issue in many compound nouns in English. Edit: actually the first way it would be parsed is (entity (component (system))), but the parse I mentioned above is a but more logical, as "entity component" is ...

  9. ECS - Wikipedia

    en.wikipedia.org/wiki/ECS

    eComStation, a computer operating system based on OS/2; Edinburgh Concurrent Supercomputer; EDNS Client Subnet; Elitegroup Computer Systems, a Taiwanese electronics firm; Emergency communication system; Enterprise cognitive system; Entity component system, a software architecture pattern; Environmental control system