Search results
Results from the WOW.Com Content Network
The fourth edition of the rules, AeroTech 2R (Revised)" was re-organized when BattleTech relaunched itself in 2006. The fifth version of the play introduces new construction rules for Aerospace units of BattleTech in the new rule set series named Total Warfare. The playing/construction rules are now being broken up into two sets of rules ...
BattleTech Compendium is a supplement that seeks to combine the disparate sources of information into one volume. It combines the main armored combat resolution rules from BattleTech, CityTech, and AeroTech, focusing on battlemechs, as well as armored vehicles and aerospace fighters.
The series began with FASA's debut of the board game BattleTech (originally named Battledroids) by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated ...
V 6:Computer Moderated Miniature Wargames Rules (Computer Strategies, 2007) To the Strongest! (Simon Miller) War & Conquest (Scarab Miniatures, 2011) War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research ...
The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
BattleTech is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data.
Normal BattleTech game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for BattleTech, playing the game can consume much time. BattleForce was designed to address this problem. The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.).
[25] [48] [50] In 1985, Bob Charrette began producing a line of miniature robot war machines for a game that was first called "Battledroids" and renamed BattleTech in 1986, for FASA's game of the same name. [25] It was the beginning of a permanent relationship between the two companies that would eventually lead to Ral Partha's sale to FASA.