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  2. Sound Blaster AWE64 - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_AWE64

    The AWE64 came in two versions initially: A standard version, later re-branded as Value (with 512 KB of RAM), and a Gold version (with 4 MB of RAM, high quality 20-bit DAC and a separate SPDIF output). The earlier revision of the standard and value versions of the card (i.e. Model CT4500) had all-black jacks, but a later revision (model CT4520 ...

  3. Sound Blaster Live! - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_Live!

    The Sound Blaster Live! 24-bit (SB0410) was not actually a member of the Sound Blaster Live! family, because it lacked the EMU10k1/10k2 processor. It was a stripped-down version of the Audigy Value, with an SNR of 100 dB, software based EAX, no advanced resolution DVD-Audio Playback, and no Dolby Digital 5.1 or Dolby Digital EX 6.1 playback.

  4. Sound Blaster AWE32 - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_AWE32

    Sound Blaster AWE32 (CT3990) The Sound Blaster AWE32 is an ISA sound card from Creative Technology. It is an expansion board for PCs and is part of the Sound Blaster family of products. The Sound Blaster AWE32, introduced in March 1994, was a near full-length ISA sound card, measuring 14 inches (356 mm) in length, due to the number of features ...

  5. Sound Blaster - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster

    A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster.This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative ...

  6. RealSound - Wikipedia

    en.wikipedia.org/wiki/RealSound

    RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.

  7. Lightsaber - Wikipedia

    en.wikipedia.org/wiki/Lightsaber

    The lightsaber sound effect was developed by sound designer Ben Burtt as a combination of the hum of idling interlock motors in aged movie projectors and interference caused by a television set on a shieldless microphone. Burtt discovered the latter accidentally as he was looking for a buzzing, sparking sound to add to the projector-motor hum. [13]

  8. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural , Stereophonic and later Surround sound.

  9. Ryan vs. Dorkman - Wikipedia

    en.wikipedia.org/wiki/Ryan_vs._Dorkman

    Ryan vs. Dorkman was produced as an entry in a lightsaber choreography competition hosted by TheForce.net, a prominent Star Wars fan site noted for its fan film-making community. According to the official TFN entry for the film, the backstory involves Ryan and Michael, or "Ryan_W" and "DorkmanScott" as they are known on TheForce.net's forums ...