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  2. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  3. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions ) that are connected by their common edges or vertices . Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles ...

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  6. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    List the vertices of the clipping-region polygon A and those of the subject polygon B. Label the listed vertices of subject polygon B as either inside or outside of clipping region A. Find all the polygon intersections and insert them into both lists, linking the lists at the intersections.

  7. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    The issue is solved as follows: If the intersection point is a vertex of a tested polygon side, then the intersection counts only if the other vertex of the side lies below the ray. This is effectively equivalent to considering vertices on the ray as lying slightly above the ray.

  8. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...

  9. Triangle strip - Wikipedia

    en.wikipedia.org/wiki/Triangle_strip

    In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing information about the mesh. They are more efficient than un-indexed lists of triangles, but usually equally fast or slower than indexed triangle lists.