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Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control the entire planet across several periods of development.
A "construction set" application that let the user build wargame scenarios and play them, this one featuring armored combat Wargame Construction Set III: Age of Rifles 1846–1905: 1996: DOS A "construction set" application that let the user build wargame scenarios and play them, this one featuring the eponymous years
Freeciv is a single-and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version. [3]
The expansion introduces emergencies which are triggered by specific events, such as a civilization using a nuclear weapon, or a civilization starting a holy war by taking over a city of a civilization with a different religion. Each civilization may become involved in the emergency, depending on the condition: in the case of a nuclear weapon ...
1995 – PC [10] 1996 – PlayStation [8] 1997 – Sega Saturn [11] Notes: Developed and published by MicroProse [9] CivNet (1995), a version of Civilization with multiplayer gameplay and a map editor, released by MicroProse in 1995 [10] Included in The Explorer (1997) and Sid Meier's Civilization Chronicles (2006) compilations [12] [13]
Sid Meier's Civilization VI: Gathering Storm [1] is the second expansion pack for the turn-based strategy video game Civilization VI. It was released on February 14, 2019, about a year after the release of the first expansion Rise and Fall. It is available for Microsoft Windows, macOS and Linux. [2]
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
Beyond Earth is a turn-based strategy game played on a hexagonal grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. [8] Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ.