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  2. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  3. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).

  4. Truncated cube - Wikipedia

    en.wikipedia.org/wiki/Truncated_cube

    Cartesian coordinates for the vertices of a truncated hexahedron centered at the origin with edge length 2 ⁠ 1 / δ S ⁠ are all the permutations of (± ⁠ 1 / δ S ⁠, ±1, ±1), where δ S = √ 2 +1. If we let a parameter ξ= ⁠ 1 / δ S ⁠, in the case of a Regular Truncated Cube, then the parameter ξ can be varied between ±1.

  5. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A monotone polygon with n vertices can be triangulated in O(n) time. Assuming a given polygon is y-monotone, the greedy algorithm begins by walking on one chain of the polygon from top to bottom while adding diagonals whenever it is possible. [1] It is easy to see that the algorithm can be applied to any monotone polygon.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    By doing so, artists can earn more money out of their old content and companies can save money by buying pre-made models instead of paying an employee to create one from scratch. These marketplaces typically split the sale between themselves and the artist that created the asset, artists get 40% to 95% of the sales according to the marketplace.

  8. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    where V is the number of vertices, E is the number of edges, and F is the number of faces. This equation is known as Euler's polyhedron formula. Thus the number of vertices is 2 more than the excess of the number of edges over the number of faces. For example, since a cube has 12 edges and 6 faces, the formula implies that it has eight vertices.

  9. Table of simple cubic graphs - Wikipedia

    en.wikipedia.org/wiki/Table_of_simple_cubic_graphs

    The two edges along the cycle adjacent to any of the vertices are not written down. Let v be the vertices of the graph and describe the Hamiltonian circle along the p vertices by the edge sequence v 0 v 1, v 1 v 2, ...,v p−2 v p−1, v p−1 v 0. Halting at a vertex v i, there is one unique vertex v j at a distance d i joined by a chord with v i,