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  2. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  3. RealFlow - Wikipedia

    en.wikipedia.org/wiki/RealFlow

    RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.

  4. SMS (hydrology software) - Wikipedia

    en.wikipedia.org/wiki/SMS_(hydrology_software)

    It supports river hydraulic and storm drain models, lumped parameter, regression, 2D hydrologic modeling of watersheds, and can be used to model both water quantity and water quality. As of January 2017 [update] , supported models include HEC-1 , HEC-RAS , HEC-HMS , TR-20 , TR-55 , NFF , Rational , MODRAT , HSPF , CE-QUAL-W2 , GSSHA , SMPDBK ...

  5. Hydrus (software) - Wikipedia

    en.wikipedia.org/wiki/HYDRUS_(software)

    The current HYDRUS (2D/3D) suite of software and their predecessors have a long history. The origin of these models can be traced back to the early work of Dr. Shlomo Neuman and collaborators (e.g., Neuman, 1972 [10]) who developed their UNSAT model at the Hydraulic Engineering Laboratory of Technion – Israel Institute of Technology, in Haifa, Israel, long before the introduction of personal ...

  6. TELEMAC - Wikipedia

    en.wikipedia.org/wiki/TELEMAC

    It 3D hydrodynamics module, TELEMAC-3D, uses the same horizontally unstructured mesh as TELEMAC-2D but solves the Navier-Stokes equations, whether in hydrostatic or non-hydrostatic mode so allowing shorter waves than those in a shallow water context (where wavelengths are required to be at least twenty times the water depth).

  7. Groundwater model - Wikipedia

    en.wikipedia.org/wiki/Groundwater_model

    Groundwater models may be used to predict the effects of hydrological changes (like groundwater pumping or irrigation developments) on the behavior of the aquifer and are often named groundwater simulation models. Groundwater models are used in various water management plans for urban areas.

  8. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    FLUIDS v.1 is a simple, open source (Zlib), real-time 3D SPH implementation in C++ for liquids for CPU and GPU. Fluidix is a GPU-based particle simulation API available from OneZero Software; GADGET is a freely available code for cosmological N-body/SPH simulations; GPUSPH SPH simulator with viscosity (GPLv3)

  9. RELAP5-3D - Wikipedia

    en.wikipedia.org/wiki/RELAP5-3D

    RELAP5-3D is a simulation tool that allows users to model the coupled behavior of the reactor coolant system and the ... (mixture of liquid and gaseous water by ...

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