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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    In number theory, the integer square root (isqrt) of a non-negative integer n is the non-negative integer m which is the greatest integer less than or equal to the square root of n, ⁡ = ⌊ ⌋. For example, isqrt ⁡ ( 27 ) = ⌊ 27 ⌋ = ⌊ 5.19615242270663... ⌋ = 5. {\displaystyle \operatorname {isqrt} (27)=\lfloor {\sqrt {27}}\rfloor ...

  4. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  5. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    C mathematical operations are a group of functions in the standard library of the C programming language implementing basic mathematical functions. [1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions.

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    The following is an example of a possible implementation of Newton's method in the Python (version 3.x) programming language for finding a root of a function f which has derivative f_prime. The initial guess will be x 0 = 1 and the function will be f ( x ) = x 2 − 2 so that f ′ ( x ) = 2 x .

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.

  9. Quadratic sieve - Wikipedia

    en.wikipedia.org/wiki/Quadratic_sieve

    We do this in a vector format; for example, the prime-power factorization of 504 is 2 3 3 2 5 0 7 1, it is therefore represented by the exponent vector (3,2,0,1). Multiplying two integers then corresponds to adding their exponent vectors. A number is a square when its exponent vector is even in every coordinate.