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  2. Jitter - Wikipedia

    en.wikipedia.org/wiki/Jitter

    In clock recovery applications it is called timing jitter. [1] Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement.

  3. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  4. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The flicker of a CRT monitor can cause various symptoms in those sensitive to it such as eye strain, headaches [9] in migraine sufferers, and seizures in epileptics. [10]As the flicker is most clearly seen at the edge of our vision there is no obvious risk in using a CRT, but prolonged use can cause a sort of retinal shock where the flickering is seen even when looking away from the monitor.

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Lacking a measurement device, measurement can be performed using a test display (the display being measured), a control display (usually a CRT) that would ideally have negligible display lag, a computer capable of mirroring an output to the two displays, stopwatch software, and a high-speed camera pointed at the two displays running the ...

  6. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but in each frame the sample is at a different location within the frame.

  7. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    By convention, this is a 1.05x multiplier. [4] For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 ÷ (1024 × 1.05) ≈ 89 Hz (rounded down). CRT refresh rates have historically been an important factor in video game programming.

  8. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Many HD monitors are able to receive a 24p signal (not a 60i signal with pulldown added) and can display the 24p material directly. For end-user viewing of HD material, many digital formats are offering 24p support. Computer formats such as Windows Media, QuickTime, and RealVideo can play 24p video directly on a computer monitor.

  9. Test card - Wikipedia

    en.wikipedia.org/wiki/Test_card

    Test cards typically contain a set of patterns to enable television cameras and receivers to be adjusted to show the picture correctly (see SMPTE color bars).Most modern test cards include a set of calibrated color bars which will produce a characteristic pattern of "dot landings" on a vectorscope, allowing chroma and tint to be precisely adjusted between generations of videotape or network feeds.