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Players may search behind these objects by dropping a magic coin. If the objects match all three clues, the key to the next level will appear. If the objects match only two out of the three clues, one of the stolen treasures will be revealed. After players find the key on each of the three levels of the mountain, they can enter the castle.
The procedural interpretation of logic programs, which uses backward reasoning to reduce goals to subgoals, is a special case of the use of a problem-solving strategy to control the use of a declarative, logical representation of knowledge to obtain the behaviour of an algorithm. More generally, different problem-solving strategies can be ...
Adaptive reasoning may also refer to the adaptation of thought processes, problem solving strategies, and conceptual framework, in response and anticipation of the changing nature of the problem being considered.
Scheyvens, Griffin, Jocoy, Liu, & Bradford (2008) further noted that "by utilizing learning strategies that can include small-group work, role-play and simulations, data collection and analysis, active learning is purported to increase student interest and motivation and to build students ‘critical thinking, problem-solving and social skills".
The iteration of such strategies over the course of solving a problem is the "problem-solving cycle". [ 30 ] Common steps in this cycle include recognizing the problem, defining it, developing a strategy to fix it, organizing knowledge and resources available, monitoring progress, and evaluating the effectiveness of the solution.
Examining numerous inventions made it possible to assign each conflict with a set of possible hints or strategies on how to approach the solution to the problem. Three types of hints are used: principles, standards and physical effects. There are 40 principles; each help with defining high-level strategies for solving the problem.
A method where the solution to a problem depends on solutions to smaller instances of the same problem. A key technique in functional programming and algorithm design. Exception handling: The process of responding to the occurrence, during computation, of exceptions – anomalous or exceptional conditions requiring special processing.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...