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[18] Chris Beveridge wrote that while the jokes do get repeated throughout, the OVA has "other computer related humor that is a lot of fun here", adding that it is "light and fun and in the end, not demeaning at all, which is a trap a lot of ecchi/hentai shows really fall (or leap) into. Definitely recommended."
GIF was one of the first two image formats commonly used on Web sites, the other being the black-and-white XBM. [5] In September 1995 Netscape Navigator 2.0 added the ability for animated GIFs to loop. While GIF was developed by CompuServe, it used the Lempel–Ziv–Welch (LZW) lossless data compression algorithm patented by Unisys in 1985.
Anime enthusiasts have produced fan fiction and fan art, including computer wallpapers, and anime music videos (AMVs). [214] Many fans visit sites depicted in anime, games, manga and other forms of otaku culture. This behavior is known as "Anime pilgrimage". [215]
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Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.
The reason given is: The inclusion crtiera isn't clear -- in particular, the difference between 2D- and 3D animations is not expressed. "entirely computer-animated" seems difficult to verify, and as a result this list has a lot of unverifiable entries; even those with a reference don't seem to substantiate "entirely".
The work is developed as a GIF animation, with each frame lasting 655,090 milliseconds, which is approximately 10.92 minutes. The total number of frames is 48,140,288 [6] making the duration of the animation 1000 years. [7] The GIF file contains a loop function which will automatically, after the last frame has played, start the animation all over.
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).