enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    One of the primary advantages of HDR rendering is that details in a scene with a large contrast ratio are preserved. Without HDRR, areas that are too dark are clipped to black and areas that are too bright are clipped to white. These are represented by the hardware as a floating point value of 0.0 and 1.0 for pure black and pure white ...

  4. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    Some Dolby Vision profiles use a dual-layer video composed of a base layer and an enhancement layer. [45] [46] Depending on the Dolby Vision profile (or compatibility level), the base layer can be backward compatible with SDR, HDR10, HLG, UHD Blu-ray or no other format in the most efficient IPTPQc2 color space, which uses full range and ...

  5. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    HDR10+ is an alternative to Dolby Vision, which also uses dynamic metadata. [3] HDR10+ is the default variant of dynamic metadata as part of the HDMI 2.1 standard. [4] HDR10+ Adaptive is an update designed to optimize HDR10+ content according to the ambient light. [5]

  6. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format.

  7. Perceptual quantizer - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Quantizer

    It was developed by Dolby [6] and standardized in 2014 by SMPTE [1] and also in 2016 by ITU in Rec. 2100. [7] [8] ITU specifies the use of PQ or HLG as transfer functions for HDR-TV. [7] PQ is the basis of HDR video formats (such as Dolby Vision, [2] [9] HDR10 [10] and HDR10+ [11]) and is also used for HDR still picture formats.

  8. Dolby Cinema - Wikipedia

    en.wikipedia.org/wiki/Dolby_Cinema

    [10] [11] The first theaters temporarily used off-the-shelf dual Christie 4K laser projectors until the Dolby Vision-capable ones were shipped out in spring 2015. [2] Dolby 3D uses spectrum separation, where the two projectors function in stacked operation with each projector emitting a slightly different wavelength of red, green, and blue primary.

  9. Dolby 3D - Wikipedia

    en.wikipedia.org/wiki/Dolby_3D

    Dolby 3D uses a Dolby Digital Cinema projector that can show both 2D and 3D films. For 3D presentations, additional filters are used in the projector, one filter each for the left eye and right eye. Each filter allows different frequencies of red, green, and blue light to pass through each of them.