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A computer program is useful for another sort of process using the input-process-output model receives inputs from a user or other source, does some computations on the inputs, and returns the results of the computations. [1] In essence the system separates itself from the environment, thus defining both inputs and outputs as one united ...
In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.
Memory-mapped I/O is preferred in IA-32 and x86-64 based architectures because the instructions that perform port-based I/O are limited to one register: EAX, AX, and AL are the only registers that data can be moved into or out of, and either a byte-sized immediate value in the instruction or a value in register DX determines which port is the source or destination port of the transfer.
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.
An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.
Each flow should have its name (exception see Flow). Each Data store must have input and output flow. Input and output flows do not have to be displayed in one DFD—but they must exist in another DFD describing the same system. An exception is warehouse standing outside the system (external storage) with which the system communicates. [7]
In computing, channel I/O is a high-performance input/output (I/O) architecture that is implemented in various forms on a number of computer architectures, especially on mainframe computers. In the past, channels were generally [ a ] implemented with custom devices, variously named channel , I/O processor , I/O controller , I/O synchronizer ...
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.