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Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
It can be random which user script finishes first, creating a race condition. One way to coordinate this is use the mw.hook interface. Perhaps the other script sends a wikipage.content event when it is done, or can be modified to do so (or you can ask the maintainer). Another way to avoid this is to use a MutationObserver.
The read–eval–print loop involves the programmer more frequently than the classic edit–compile–run–debug cycle. Because the print function outputs in the same textual format that the read function uses for input, most results are printed in a form that could be copied and pasted back into the REPL.
In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
Lint is the computer science term for a static code analysis tool used to flag programming errors, bugs, stylistic errors and suspicious constructs. [1] The term originates from a Unix utility that examined C language source code. [2]
Debugger Assemblers Auto-complete Macros/templates Latest stable release; Fresh: EUPL and 2-clause BSD Yes Yes No Unknown No FASM: Unknown Unknown 1.73.04 / April 30, 2018 SASM: GPL: Yes Yes No Unknown Yes NASM, MASM, GAS and FASM: Yes Yes 3.10.1 / 8 October 2018 SlickEdit: Proprietary: Yes Yes Yes Solaris, Solaris SPARC, AIX, HP-UX: No
Script Editor (called AppleScript Editor from 2009 to 2014) is a code editor for the AppleScript and Javascript for Automation scripting languages, included in classic Mac OS and macOS. [ 1 ] AppleScript Editor provides basic debugging capabilities [ 2 ] and can save AppleScripts as plain text (.applescript), as a compiled script (.scpt), as a ...