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  2. Half-Life VR but the AI Is Self-Aware - Wikipedia

    en.wikipedia.org/wiki/Half-Life_VR_but_the_AI_Is...

    Half-Life VR but the AI Is Self-Aware loosely follows the events of the original Half-Life, albeit with a more humorous and comedic tone, with main character Gordon Freeman (played by series host WayneRadioTV) accidentally causing a Resonance Cascade and exploring Black Mesa to try to escape (and later undo his actions). [6]

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    Many tactical RPGs can be both extremely time-consuming and extremely difficult. Hence, the appeal of most tactical RPGs is to the hardcore, not casual, computer and video game player. [171] Traditionally, tactical RPGs have been quite popular in Japan but have not enjoyed the same degree of success in North America and elsewhere.

  5. ByteDance's OmniHuman-1 shows just how realistic AI ... - AOL

    www.aol.com/news/bytedances-omnihuman-1-shows...

    OmniHuman-1 is the latest AI model from a Chinese tech company to grab researchers' attention following the release of DeepSeek's market-shaking R1 model last month.

  6. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    Most ARGs do not have any fixed rules—players discover the rules and the boundaries of the game through trial and error—and do not require players to assume fictional identities or roleplay beyond feigning belief in the reality of the characters they interact with (even if games where players play 'themselves' are a long-standing variant on ...

  7. Audio erotica app Bloom debuts AI roleplay chatbots

    www.aol.com/audio-erotica-app-bloom-debuts...

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  8. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    The experience system, by far the most common, was inherited from pen-and-paper role-playing games and emphasizes receiving "experience points" (often abbreviated "XP" or "EXP") by winning battles, performing class-specific activities, and completing quests. Once a certain amount of experience is gained, the character advances a level.

  9. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.