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  2. Adopt Me! - Wikipedia

    en.wikipedia.org/wiki/Adopt_Me!

    Due to the high cost of pets within the game, with some rare pets selling for up to US$300 on off-platform sites, [29] [30] a large subculture of scammers have risen within Adopt Me!. As the primary user base of Adopt Me! is on average younger than the rest of Roblox [citation needed], they are especially susceptible to falling for scams. [31] [32]

  3. Guilded - Wikipedia

    en.wikipedia.org/wiki/Guilded

    Guilded is a VoIP, instant messaging, and digital distribution platform designed by Guilded Inc. and was bought by Roblox Corporation on August 16, 2021 for $90M. [1] Guilded is based in San Francisco. [2]

  4. User-generated content - Wikipedia

    en.wikipedia.org/wiki/User-generated_content

    An example of user-generated content, a personalised sign and objects in the virtual world of Second Life. User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of intelligent web services which allow everyday users to create content, such as images, videos, audio, text, testimonials, and software (e.g. video game mods) and interact with other ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Jawed Karim - Wikipedia

    en.wikipedia.org/wiki/Jawed_Karim

    Jawed Karim was born on October 28, 1979, in Merseburg, East Germany, to a Bangladeshi father and a German mother. [4] His father Naimul Karim (Bengali: নাইমুল করিম) is a Bangladeshi who is a researcher at 3M, and his mother, Christine, is a German biochemistry scientist at the University of Minnesota. [5]

  7. Dom Hofmann - Wikipedia

    en.wikipedia.org/wiki/Dom_Hofmann

    In June 2012, Hofmann co-founded Vine, which was a 6-second video service with Rus Yusupov and Colin Kroll. [3] Twitter acquired the app in 2012 for $30 million [4] and the app was shut down by Twitter in 2016.

  8. Creator economy - Wikipedia

    en.wikipedia.org/wiki/Creator_economy

    The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]

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