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A visual representation of Bloom's revised taxonomy, with indications of possible classroom activities associated with each level. Dutch Een grafische weergave van de (herziene) taxonomie van Bloom, met mogelijke activiteiten die corresponderen met elk niveau.
Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals. The taxonomy divides learning objectives into three broad domains: cognitive ...
Original description: This figure illustrates the cognitive process dimension of the revised version of Bloom's taxonomy in the cognitive domain (Anderson & Krathwohl, 2001). It depicts the belief that remembering is a prerequisite for understanding and that understanding is a prerequisite for application.
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Categories in the cognitive domain of Bloom's taxonomy (Anderson & Krathwohl, 2001) Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning ...
The idea of interlacing Bloom's Taxonomy and Webb's Depth-of-Knowledge to create a new tool for measuring curricular quality was completed in 2005 by Karin Hess of the National Center for Assessment, producing a 4 X 6 matrix (the Cognitive Rigor Matrix or Hess Matrix) for categorizing the Bloom's Taxonomy and Webb's Depth-of-Knowledge levels ...
Shields and Rangarajan (2013) and Granello (2001) link the activities of doing a literature review with Benjamin Bloom's revised taxonomy of the cognitive domain (ways of thinking: remembering, understanding, applying, analyzing, evaluating, and creating). [6] [8]
For example, a basic biology taxonomy would have concepts such as mammal, which is a subset of animal, and dogs and cats, which are subsets of mammal. This kind of taxonomy is called an is-a model because the specific objects are considered as instances of a concept. For example, Fido is-an instance of the concept dog and Fluffy is-a cat. [23]