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  2. Totally Accurate Battle Simulator - Wikipedia

    en.wikipedia.org/wiki/Totally_Accurate_Battle...

    A December 2020 update added the Unit Creator, where players can create their own units, giving them abilities, clothing, and weapons from the already existing TABS units, as well as the spin-offs Totally Accurate Battlegrounds and Totally Accurate Battle Zombielator. Both custom battles and units can be shared with other players via the in ...

  3. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [99] Roblox operates annual Easter egg hunts [100] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  5. Natural units - Wikipedia

    en.wikipedia.org/wiki/Natural_units

    In physics, natural unit systems are measurement systems for which selected physical constants have been set to 1 through nondimensionalization of physical units.For example, the speed of light c may be set to 1, and it may then be omitted, equating mass and energy directly E = m rather than using c as a conversion factor in the typical mass–energy equivalence equation E = mc 2.

  6. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  7. Force - Wikipedia

    en.wikipedia.org/wiki/Force

    The SI unit of force is the newton (symbol N), which is the force required to accelerate a one kilogram mass at a rate of one meter per second squared, or kg·m·s −2.The corresponding CGS unit is the dyne, the force required to accelerate a one gram mass by one centimeter per second squared, or g·cm·s −2. A newton is thus equal to ...

  8. Dyne - Wikipedia

    en.wikipedia.org/wiki/Dyne

    The dyne per centimetre is a unit traditionally used to measure surface tension. For example, the surface tension of distilled water is 71.99 dyn/cm at 25 °C (77 °F). [ 4 ] ( In SI units this is 71.99 × 10 −3 N/m or 71.99 mN/m .)

  9. Myth (video game series) - Wikipedia

    en.wikipedia.org/wiki/Myth_(video_game_series)

    Selecting and commanding units only forms the basic interactions of the Myth games. Battles are more complex than simply commanding units to attack the enemy—strategy, battlefield conditions, and even weather all play important roles. For example, due to the game's physics engine, objects collide with each another and the terrain. This can ...