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New Brazilian focus tree ruined my Japan run. So I'm over here quietly fighting a war against America while the Axis and Allies are fighting their own war in Europe. All of the sudden Brazil declares war against me and enters the American-Japanese war. Brazil joins the Allies. America joins the allies.
Wrongwraith Oct 28, 2024. Hi, Thomas here talking about game mechanics again. I work as Design Manager and Design Lead on... We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Hearts of Iron IV 46571 Bug Reports 15667 After Action ...
For my first HoI dev diary, I’m here to introduce the Officer Corps: a collection of new features that will be included as part of No Step Back and the Barbarossa update. For quite a while, we’ve wanted to allow for more direct specialization of military branches, as well as tying together various disparate systems such as the high command ...
HOI4 Dev Diary - Supply and Mulberry Harbors | Paradox Interactive Forums. Forums. Games. Hearts of Iron IV. We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Greetings all, and welcome to today’s dev diary on the huge supply ...
HOI4 Dev Diary - Patch Notes! Thread starterArheo. Start dateNov 17, 2021. With less than a week to go before the release of No Step Back, and with no further ado, here are the patch notes for the release on 23rd! Keep in mind that these are not final, and if we find anything has been missed, I'll try to add it to a spoiler tag below the main ...
Also, you have yugoslvia, Turkey, Half of Greece and hungary under control plus 0.15% daily compliance AND ability to core the Balkans make manpower enough. To give you an idea, at service by requirement (Extensivve is enough), you get 11+11*0.4=15.4% recruitable pop.
Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the ship designer window. Each dockyard makes a based output 2.5 production cost per day, so a 10000 production cost ship would take 4000 days to make with one dockyard or 800 days with five dockyards.
Maybe I’m an oddball but I’ve never really been bitten by the entirely alternate history bug. I LIKE the fact most of my games ultimately play out the same, with the biggest differences only being where and how the decisive battles occured. My ideal game would be a mix of HOI4 and War in the East, I like my games as historical as possible.
The first thing you should do in any navy game is to group your fleet into one death stack (press F2 select all the seperate task forces and press G) and then split all submarines from your main fleet. You can do this by: Clicking create a new task force Then click all submarines.
Operation.instant- Automatically completes any operation your spies are on. agency.autocomplete- Automatically forms your agency as well as automatically finishes upgrades and decryption. agency.keepexessiveoperatives- Keeps agents you recruit via your Decisions option. agency.instantslotunlock- Eliminates the 30 day wait time to unlock an agent.