Search results
Results from the WOW.Com Content Network
Multiple journalists praised the book's treatment of European game history, which had been neglected in previous works, [3] [4] and criticized its organizational structure. [3] At the time of its release, Chris Baker of Wired wrote that Replay was the most thorough and comprehensive history of the subject. [ 4 ]
Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research") or gaming theory, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]
With sports games generating revenue (more than one billion dollars per year in the U.S. today) and professional gaming competitions, it's easy to forget the industry's humble roots. This video ...
Gerald Anderson Lawson (December 1, 1940 – April 9, 2011) was an American electronic engineer.Besides being one of the first African-American computer engineers in Silicon Valley, Lawson was also known for his work in designing the Fairchild Channel F video game console, leading the team that refined ROM cartridges for durable use as commercial video game cartridges.
It seems there are more and more anime games on the shelves these days. With titles like Uniel and Guilty Gear Xrd building hype among the fighting-gamers, and the surge of JRPG's that are now ...
The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography.