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  2. SethBling - Wikipedia

    en.wikipedia.org/wiki/SethBling

    In 2016, SethBling made an interpreter for the programming language BASIC in Minecraft. Programming many Minecraft command blocks [a] to run the interpreter took him two weeks. The interpreter is slow and its speed declines with continued use; that is because Minecraft has a clock rate of 20 ticks per second.

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

  4. MIDI beat clock - Wikipedia

    en.wikipedia.org/wiki/MIDI_beat_clock

    Pulses per quarter note (PPQN), also known as pulses per quarter (PPQ), and ticks per quarter note (TPQN), is the smallest unit of time used for sequencing note and automation events. [ 1 ] The number of pulses per quarter note is sometimes referred to as the resolution of a MIDI device, and affects the timing of notes that can be achieved by a ...

  5. List of unusual units of measurement - Wikipedia

    en.wikipedia.org/wiki/List_of_unusual_units_of...

    [99] [100] The word "tick" is also used to describe steps of processing in apps and video games, for example, Minecraft servers process the simulation at a rate of 20 ticks per second, [101] [better source needed] while other games commonly use tickrates of 30, 60, 64, or 128 ticks per second.

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  7. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    returns a processor tick count associated with the process timespec_get (C11) returns a calendar time based on a time base Format conversions asctime: converts a struct tm object to a textual representation (deprecated) ctime: converts a time_t value to a textual representation strftime: converts a struct tm object to custom textual ...

  8. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

  9. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    A "tick" is a number associated with each simulation step which is broadcast to clients to help them synchronise with the server.{9} There are three reasons to limit the frequency of server simulation steps to a predefined tickrate: to conserve server and client bandwidth, to conserve server CPU time, and to allow clients to be certain of how ...