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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

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  4. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    System time is measured by a system clock, which is typically implemented as a simple count of the number of ticks that have transpired since some arbitrary starting date, called the epoch. For example, Unix and POSIX -compliant systems encode system time (" Unix time ") as the number of seconds elapsed since the start of the Unix epoch at 1 ...

  5. Clock management - Wikipedia

    en.wikipedia.org/wiki/Clock_management

    The NFL (and, since 2024, college football) [3] also has a built-in two-minute warning that stops the clock after the play that occurs when the clock hits two minutes ends. In order to successfully run out the clock by kneeling, there must be less than 40 seconds on the clock if the opponent has two time-outs, 1 minute 20 seconds if the ...

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  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Computer processing efficiency, measured as the power needed per million instructions per second (watts per MIPS) Instructions per second (IPS) is a measure of a computer's processor speed.

  9. Hatch mark - Wikipedia

    en.wikipedia.org/wiki/Hatch_mark

    Hatch marks (also called hash marks or tick marks) are a form of mathematical notation. They are used in three ways as: Unit and value marks — as on a ruler or number line; Congruence notation in geometry — as on a geometric figure; Graphed points — as on a graph; Hatch marks are frequently used as an abbreviation of some common units of ...