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3.5 D&D Archives (Official Wizards of the Coast link - includes many new adventures and supplements not available in print) Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info) The Acaeum: Module Index By Code (information and auction prices on D&D modules)
Download as PDF; Printable version; In other projects ... The Werewolf Players Guide is a 1993 role-playing game supplement published by White Wolf Publishing ...
Title Author(s) Year ISBN Notes Boxed sets Dragonlance: Fifth Age: William W. Connors, Sue Weinlein Cook: 1996 Includes a deck of cards, a map and three books: The Book of the Fifth Age, Dusk or Dawn, and Heroes of the New Age.
Download as PDF; Printable version; In other projects ... Realm Controller's Manual is a 1991 role-playing supplement for Realms of the Unknown published by The ...
Pathfinder Chronicles: Guide to Absalom: December 2008 64 978-1-60125-141-1: Paperback PZO9205 Owen K.C. Stephens Pathfinder Chronicles: Dragons Revisited: March 2009 64 978-1-60125-165-7: Paperback PZO9207 Mike McArtor Pathfinder Chronicles: Dark Markets: A Guide to Katapesh: April 2009 64 978-1-60125-166-4: Paperback PZO9208 Stephen S. Greer ...
Jennell Allyn Jaquays [2] (born Paul Jaquays; October 14, 1956 – January 10, 2024) was an American game designer, video game artist, and illustrator of tabletop role-playing games (RPGs). [3]
Sima is given Yama's throne under the stipulation that he will enjoy success in his next life if he solves hell's most difficult cold cases, but will be damned never to be reborn into the human realm if he fails. He tries four cases involving famous Han dynasty personages—Han Xin, Peng Yue, Liu Bang, etc.—and passes sagely verdicts. For his ...
Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate.