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The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
Core Design developed two Game Boy Colour titles in the early 2000s. The first, a side-scrolling game simply titled Tomb Raider was released in 2000. [7] [40] The second, its sequel, Tomb Raider: Curse of the Sword, was released in 2001. [7] [41] A Game Boy Advance title called Tomb Raider: The Prophecy was released in 2002.
The series is set in the same continuity as the video game reboot trilogy that started in 2013, and takes place after the events of the 2018 game Shadow of the Tomb Raider. Tasha Huo served as showrunner with Legendary Television and DJ2 Entertainment producing, and it was animated by Powerhouse Animation Studios.
The series will be primarily set after the events of Shadow of the Tomb Raider [64] and it fills in the gap of the Tomb Raider timeline, bridging the reboot trilogy to the original series of games. [65] Tomb Raider: The Legend of Lara Croft premiered on Netflix on October 10, 2024.
Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive.It is the seventh main entry in the Tomb Raider series, and is described as a "reimagining" of the series and its protagonist Lara Croft.
Eidos insisted the series continue, and two more Tomb Raider titles began production at the same time; Tomb Raider: Chronicles for the same platforms as The Last Revelation, and The Angel of Darkness for the next console generation. A remastered version of the game will be included in Tomb Raider IV–VI Remastered, releasing in 2025.
Tomb Raider: Chronicles is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, exploring a series of locations in search of ancient artefacts. The events of Chronicles are portrayed as a series of flashbacks to adventures at different points in Lara's life.
The game began production after the release of Tomb Raider I–III Remastered (2024), the team taking player feedback into account. The team wanted to preserve the darker atmosphere of the three games through the remastering process. For Angel of Darkness, several pieces of cut content were restored including voice lines and gameplay elements.