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  2. Cut The Rope: Time Travel cheats and tips - The Stone Age ...

    www.aol.com/news/2013-04-23-cut-the-rope-time...

    Here's the final part of our complete three star video walkthrough round-up for Cut The Rope: Time Travel. Cut The Rope: Time Travel - The Stone Age 6-1 Cut The Rope: Time Travel - The Stone Age 6 -2

  3. Cut The Rope: Time Travel cheats and tips - The Renaissance ...

    www.aol.com/2013/04/18/cut-the-rope-time-travel...

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  4. Freelancer (video game) - Wikipedia

    en.wikipedia.org/wiki/Freelancer_(video_game)

    Freelancer ' s spacecraft follow simplistic flight dynamics; [5] however, a dash of realism is implemented by allowing the vessels to cut power to their engines and turn to face any direction while drifting along their original path—conservation of momentum. [1] Clicking the mouse button shoots the ship's weapons at the location of the cursor ...

  5. Cut The Rope: Time Travel cheats and tips - The Renaissance ...

    www.aol.com/news/2013-04-18-cut-the-rope-time...

    For premium support please call: 800-290-4726

  6. Starlancer - Wikipedia

    en.wikipedia.org/wiki/Starlancer

    Starlancer ' s story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission).

  7. Wing Commander: Privateer - Wikipedia

    en.wikipedia.org/wiki/Wing_Commander:_Privateer

    When flying, the main view is a first-person look from inside the cockpit at the screens (HUDs) and the space before the ship. Space combat simulation is similar to the style of other Wing Commander games of its time. On planets and bases, a static overview/first-person-view is used to show the rooms and interact with people.

  8. Time Traveler (1980 video game) - Wikipedia

    en.wikipedia.org/wiki/Time_Traveler_(1980_video...

    Time Traveler [2] [4] is a 1980 fantasy text adventure developed by Krell Software. The game was released on the 16K, Level II TRS-80 , Apple II , Commodore PET , and Atari 8-bit computers Plot

  9. Frontier: Elite II - Wikipedia

    en.wikipedia.org/wiki/Frontier:_Elite_II

    Therefore the game provides an "accelerate time" function that makes game time pass at 10, 100, 1000, or 10,000 times the normal rate. The issue of interstellar navigation is solved by the use of a hyperdrive to travel between stars. The player can select a system from the star map and "jump" to it, provided they are reasonably far from a ...