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Breath of the Wild is an open-world action-adventure game. Players are tasked with exploring the kingdom of Hyrule while controlling Link. Breath of the Wild encourages nonlinear gameplay, which is illustrated by the lack of defined entrances or exits to areas, [1] scant instruction given to the player, and encouragement to explore freely. [2]
In Breath of the Wild, the Old Man guides Link throughout the Great Plateau and helps him obtain the paraglider and is eventually revealed to be the spirit of King Rhoam Bosphoramus Hyrule. [57] In the game's backstory, he prepared for the return of Calamity Ganon and put pressure on his daughter Zelda to awaken her sealing powers, but his ...
The Legend of Zelda: Breath of the Wild – Creating a Champion [a] is a companion video game art book to Nintendo's 2017 video game The Legend of Zelda: Breath of the Wild. It was published in English by Dark Horse Comics on November 20, 2018, and is a localisation of a book titled Master Works that was published by Nintendo in Japan.
In Breath of the Wild, Link's key tool is the Sheikah Slate, a handheld tablet featuring various runes that enable him to manipulate the game world. [35] A similar device named the Purah Pad provides Link with a multitude of functions, including a camera, map and telescope, in Tears of the Kingdom .
In Breath of the Wild and Tears of the Kingdom, the Master Sword is referred to as "the sword that seals the darkness". [5] In the mythology of the series, the Master Sword is a divine object—in Skyward Sword, it originates in the Goddess Sword, created by the goddess Hylia, and is inhabited by a humanoid spirit named Fi. [6]
Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations. [ 6 ] : 30 The Ocarina of Time is also used to claim the Master Sword in the Temple of Time, which causes Link to be transported seven years into the future and become an adult.
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Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.