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  2. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    The overall user experience is not simply a sum of smaller interaction experiences, because some experiences are more salient than others. Overall user experience is also influenced by factors outside the actual interaction episode: brand, pricing, friends' opinions, reports in media, etc. One branch in user experience research focuses on emotions.

  3. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.

  4. File:Experience Rich Content DRAFT.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Experience_Rich...

    What links here; Upload file; Special pages; Printable version; Page information; Get shortened URL; Download QR code

  5. Web 2.0 - Wikipedia

    en.wikipedia.org/wiki/Web_2.0

    Folksonomy – free classification of information; allows users to collectively classify and find information (e.g. "tagging" of websites, images, videos or links) Rich user experience – dynamic content that is responsive to user input (e.g., a user can "click" on an image to enlarge it or find out more information)

  6. First-time user experience - Wikipedia

    en.wikipedia.org/wiki/First-time_user_experience

    The actual experience with the product has been found to be more influential to users' satisfaction than their prior expectations, though the act of anticipation and creation of expectations is a crucial part of the primary user experience. Sometimes anticipating experiences with a product becomes even more important, emotional, and memorable ...

  7. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time. [1] For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc.

  8. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    Reflexive user interfaces where the users control and redefine the entire system via the user interface alone, for instance to change its command verbs. Typically, this is only possible with very rich graphic user interfaces. Search interface is how the search box of a site is displayed, as well as the visual representation of the search results.

  9. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Personas may be used as a tool during the user-centered design process for designing software. They can introduce interaction design principles to things like industrial design and online marketing. A user persona is a representation of the goals and behavior of a hypothesized group of users.