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It is controlled by the vertical blanking signal generated by the video controller, and is partially limited by the monitor's maximum horizontal scan rate. The refresh rate can be calculated from the horizontal scan rate by dividing the scanning frequency by the number of horizontal lines, plus some amount of time to allow for the beam to ...
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
200, or 350 to 410 lines (including 400-line) at 70 Hz refresh rate, or 224 to 256, or 448 to 512 lines (including 240 or 480-line) at 60 Hz refresh rate 512 to 600 lines at reduced vertical refresh rates (down to 50 Hz, and including e.g. 528, 544, 552, 560, 576-line), depending on individual monitor compatibility.
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
(to be subtracted from byte 9 maximum pixel clock rate) Bits 1–0: Maximum active pixels per line, 2-bit msb 13: Maximum active pixels per line, 8-bit lsb (no limit if 0) 14: Aspect ratio bitmap Bit 7: 4∶3 Bit 6: 16∶9 Bit 5: 16∶10 Bit 4: 5∶4 Bit 3: 15∶9 Bits 2–0: 000 = reserved 15: Bits 7–5: Aspect ratio preference: 000 = 4∶3 ...
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In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time. Response time is the time a pixel in a monitor takes to change between two shades. The particular shades ...