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  2. Autostereoscopy - Wikipedia

    en.wikipedia.org/wiki/Autostereoscopy

    Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. [ 1 ]

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Moiré pattern - Wikipedia

    en.wikipedia.org/wiki/Moiré_pattern

    Moiré pattern appearing on scaled camera captures of LCD screen Moiré pattern of double layered shading net In mathematics, physics, and art, moiré patterns ( UK : / ˈ m w ɑː r eɪ / MWAH -ray , US : / m w ɑː ˈ r eɪ / mwah- RAY , [ 1 ] French: [mwaʁe] ⓘ ) or moiré fringes [ 2 ] are large-scale interference patterns that can be ...

  5. Static camera angles, minimal lens changes and limited ... - AOL

    www.aol.com/news/static-camera-angles-minimal...

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  6. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  7. Digital photography - Wikipedia

    en.wikipedia.org/wiki/Digital_photography

    The camera weighed 8 pounds (3.6 kg), recorded black-and-white images to a cassette tape, had a resolution of 0.01 megapixels (10,000 pixels), and took 23 seconds to capture its first image in December 1975. The prototype camera was a technical exercise, not intended for production. [20]

  8. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    With static (non-motorized) lenticular, the viewer either moves the piece or moves past the piece in order to see the graphic effects. With motorized lenticular, a motor moves the graphics behind the lens, enabling the graphic effects while both the viewer and the display remain stationary.

  9. Head-up display - Wikipedia

    en.wikipedia.org/wiki/Head-up_display

    When used with a HUD however, the camera must be mounted as close as possible to the pilots eye point as the image is expected to "overlay" the real world as the pilot looks through the combiner. "Registration", or the accurate overlay of the EVS image with the real world image, is one feature closely examined by authorities prior to approval ...

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