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The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
Star Fox 64 was the first Nintendo 64 game to feature support for the system's Rumble Pak peripheral, which initially came bundled with retail copies of the game. Since its release in 1997, the game has sold over 4 million copies, making it the best-selling game in the series and the ninth best-selling game on the system .
Rumble Pak spawned a spin-off publication featuring stories catered toward female readers called Sakura Pakk. In October 2005, eigoMANGA formed a joint-venture with Devil's Due Publishing to publish an ongoing series for Rumble Pak. Volume 2 of the Rumble Pak series was released to stores on April 6, 2006. [2]
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble ...
It was released in Japan in August 1998 as a pack-in with the game Pocket Monsters' Stadium, which required the Transfer Pak for many of its features. [2] In North America and Europe, the Transfer Pak was similarly bundled with Pokémon Stadium, which released in February and April 2000 respectively, receiving a standalone release shortly ...
Screenshot of gameplay showing both DS screens in their vertical format. The player, as Kyle Hyde, interacts with the environment using the DS' touch screen.Gameplay involves navigating the hotel, having conversations with hotel staff and patrons, and solving puzzles using the handheld's various features including the touch screen, microphone, and clamshell cover.
It connects to the console's controller ports via a 2 m (6 ft 7 in) cable. The standard GameCube controller provides haptic feedback by way of a built-in rumble motor rather than using an external Rumble Pak add-on like the Nintendo 64 controller. [1] Also unlike its predecessor, it does not feature any expansion capabilities.
The Game Boy Player added a rumble feature to certain Game Boy Advance games when played with a GameCube controller. Those games included: Drill Dozer (also has rumble built into cartridge for mobile use) Mario & Luigi: Superstar Saga; Pokémon Pinball: Ruby & Sapphire; Shikakui Atama wo Marukusuru Advance: Kokugo Sansu Rika Shakai